


His laser focus has been on crafting the multiplayer espionage game's tuning and balance. Hecker has been working on SpyParty for more than three years. It's a game of quiet perception and study, with just one chance - one bullet - to either take out a target or murder an innocent civilian. The sniper must watch carefully for player tells: a tap on a shoulder, the movement of an object, a murmured audio cue. Watching the spy from a distance is the other player, a sniper who attempts to identify human behavior amongst artificial intelligently-controlled behavior. The critically-praised, asymmetric multiplayer espionage game plays like a reverse Turing test, with one player - the spy - doing his or her best to believably mingle with a crowd of computer-controlled partygoers, all while stealthily, subtly performing a series of tasks. Chris Hecker's SpyParty is currently a game not lacking in substance, but style.
