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Spyparty fine print
Spyparty fine print












spyparty fine print spyparty fine print

His laser focus has been on crafting the multiplayer espionage game's tuning and balance. Hecker has been working on SpyParty for more than three years. It's a game of quiet perception and study, with just one chance - one bullet - to either take out a target or murder an innocent civilian. The sniper must watch carefully for player tells: a tap on a shoulder, the movement of an object, a murmured audio cue. Watching the spy from a distance is the other player, a sniper who attempts to identify human behavior amongst artificial intelligently-controlled behavior. The critically-praised, asymmetric multiplayer espionage game plays like a reverse Turing test, with one player - the spy - doing his or her best to believably mingle with a crowd of computer-controlled partygoers, all while stealthily, subtly performing a series of tasks. Chris Hecker's SpyParty is currently a game not lacking in substance, but style.














Spyparty fine print